After I did some research on the flowgraph node I then came out with some of the idea to apply to exp2. Some flowgraph nodes are really useful and so I chose to use them in this experiment.
1.Nodes to command ALor player to get into venhicle(car) and then vehicle move
Vehicle:Enter
Makes AI or player enter specified seat of specified vehicle. This node will allow AL to enter to the venhicle. The reason I chose to use is because it is an way to command the AL to get into the vehicle as I will use this action with out any input control therefore the AL move in venticle as the game start.
Vehicle:VehicleMovement
Handle vehicle movement. I chose to use this node because the node control the vehicle to move therefore I will be capture the movement of vehicle outside of the vehicle which allows me to see all of the action that is taking place.
2.Nodes to give the direction (destination) and speed to the movement of object or entity.
Movement:MoveEntityTo
The node move an entity to a destination position at a defined speed. This node control the movement of any entity. Entity will move in the direction and spped that were given. This node is very useful in controlling the entity to move in the game. Such as elavator, doors adn etc.
Movement:RotateEntityTo
The node rotate an entity during a defined period of time. Similar to the node above (MoveEntityTo) but control the movement in the rotational movement. This node also given the time of rotation to the entity. Since in exp2 the movement will be most involved therefore by using this node along with others will help me achive the goal.
3.The nodes to create a trigger to activate the action
Entity:EntityPos
Entity Position/Rotation/Scale. This node indicate the detail on the position of entity. I chose this node because it can be used as a destination for the movement of other object which is very useful in commanding one object of AL to move to one spot or other.
Input:Key
This node assign the particular key to activate the action when the key is pressed. By applying this node then I can concrol any ction in the environment such as press to open the door or press to take off. This node will be really useful and it is common when interacting player and game.
Reference : http://wiki.crymod.com/index.php/Flowgraph_Nodes#Entity
Thursday, November 4, 2010
EXP2_Week1 : Research on Flowgraph nodes
Tutorials
These are some useful video tutorial on youtube which show how to create many different action in the environment.
- How to make AL Enter Vehicle
http://www.youtube.com/watch?v=rv1nptvZ3HI&feature=related
- How to transport AL units from 1 point to another
http://www.youtube.com/watch?v=gF_Sd4jtPmU
- How to make a lightswitch
http://www.youtube.com/watch?v=vO5gOBoue7Y
- How to make AL Squadmates Follow you
http://www.youtube.com/watch?v=b0lalCdCtZ0&feature=related
- How to create a laser
http://www.youtube.com/watch?v=3K7ri8pwISI&feature=related
- How to add AL to venicle
http://www.youtube.com/watch?v=QjARJ9RR-rM&feature=related
-How to make a helicopter fly
http://www.youtube.com/watch?v=uo52oVx48fc
Research on node which may be applied in my flowgraph
Input: Key
The node which is used to assign a particular key to enable an action that will be activate when the key is press. It is act like a trigger to start the action in particular object. This node effectively allows me to choose to activate object movement by controlling the key on keyboard.
Movement:MoveTo
Move between two positions at a defined speed . Note to give the object direction and speed to move between two particular point. This is the basic node which is used to move object from one position to another. This node allows me to give direction and speed to particular object I assign the node to.
Environment:ComputeLighting
The node to compute the amount of light at a given point. This node may be useful if the action involve in the amount of light changing due to different position.
AI:AIEnable
Node to play an animation. It is used to enable the action that have been assigned into object. Allows me to create and moving object in the game without having to press the key. Hence Animation (acion in game object) plays automaticly.
AI:AISpeed
A node of movement speed controller. Use to control speed. Useful when need the constant speed in the object.
HUD:HUDControl
HUDControl node is used to control the players HUD. The node has functionality to enable/disable the HUD, add interference effects and break and reboot the HUD interface.
Entity:EntityInfo
This node outputs the id, name, class and archetype of the target node when triggered. In cases where entity types need to be compared this node is very useful.
Reference : http://wiki.crymod.com/index.php/Flowgraph_Nodes#Entity
These are some useful video tutorial on youtube which show how to create many different action in the environment.
- How to make AL Enter Vehicle
http://www.youtube.com/watch?v=rv1nptvZ3HI&feature=related
- How to transport AL units from 1 point to another
http://www.youtube.com/watch?v=gF_Sd4jtPmU
- How to make a lightswitch
http://www.youtube.com/watch?v=vO5gOBoue7Y
- How to make AL Squadmates Follow you
http://www.youtube.com/watch?v=b0lalCdCtZ0&feature=related
- How to create a laser
http://www.youtube.com/watch?v=3K7ri8pwISI&feature=related
- How to add AL to venicle
http://www.youtube.com/watch?v=QjARJ9RR-rM&feature=related
-How to make a helicopter fly
http://www.youtube.com/watch?v=uo52oVx48fc
Research on node which may be applied in my flowgraph
Input: Key
The node which is used to assign a particular key to enable an action that will be activate when the key is press. It is act like a trigger to start the action in particular object. This node effectively allows me to choose to activate object movement by controlling the key on keyboard.
Movement:MoveTo
Move between two positions at a defined speed . Note to give the object direction and speed to move between two particular point. This is the basic node which is used to move object from one position to another. This node allows me to give direction and speed to particular object I assign the node to.
Environment:ComputeLighting
The node to compute the amount of light at a given point. This node may be useful if the action involve in the amount of light changing due to different position.
AI:AIEnable
Node to play an animation. It is used to enable the action that have been assigned into object. Allows me to create and moving object in the game without having to press the key. Hence Animation (acion in game object) plays automaticly.
AI:AISpeed
A node of movement speed controller. Use to control speed. Useful when need the constant speed in the object.
HUD:HUDControl
HUDControl node is used to control the players HUD. The node has functionality to enable/disable the HUD, add interference effects and break and reboot the HUD interface.
Entity:EntityInfo
This node outputs the id, name, class and archetype of the target node when triggered. In cases where entity types need to be compared this node is very useful.
Reference : http://wiki.crymod.com/index.php/Flowgraph_Nodes#Entity
Monday, August 30, 2010
Final Submission: Link to files and model
Final Submission for Experiment 1
1.Link Documentary video clip from Youtube: http://www.youtube.com/watch?v=nEFSkGOc1Ds
2.Link to Crysis war Environment (FIlefont)
Levels: http://www.filefront.com/17247659/3326192_levels.zip
Objects: http://www.filefront.com/17247636/3326192_objects.zip
Key in Crysis:
P for elevators to go up
L for elevators to go down
U to open the door
O to close the door
3.Link to SketchUp model: http://sketchup.google.com/3dwarehouse/details?mid=9bda24aebd69f356545828d48788cefa&ct=mdsa
1.Link Documentary video clip from Youtube: http://www.youtube.com/watch?v=nEFSkGOc1Ds
2.Link to Crysis war Environment (FIlefont)
Levels: http://www.filefront.com/17247659/3326192_levels.zip
Objects: http://www.filefront.com/17247636/3326192_objects.zip
Key in Crysis:
P for elevators to go up
L for elevators to go down
U to open the door
O to close the door
3.Link to SketchUp model: http://sketchup.google.com/3dwarehouse/details?mid=9bda24aebd69f356545828d48788cefa&ct=mdsa
Final Video for Documentary_"The Physical Effects of Explosions on Porosity"
This is the final version of my documentary...
The documentary focusing on the effect of the explosion , the transformation of force and how it transfered.....
Link: http://www.youtube.com/watch?v=nEFSkGOc1Ds
The documentary focusing on the effect of the explosion , the transformation of force and how it transfered.....
Link: http://www.youtube.com/watch?v=nEFSkGOc1Ds
Week5: Video showing final Crysis Environment...
Video showing final Crysis Environment...
This is the video showing the environment before putting any explosion..The video show the relationship between the ramps and how the train rail strucutre fit into the environment...
Link : http://www.youtube.com/watch?v=0zWEFubqBcU
This is the video showing the environment before putting any explosion..The video show the relationship between the ramps and how the train rail strucutre fit into the environment...
Link : http://www.youtube.com/watch?v=0zWEFubqBcU
Platforms and ramps in environment and View from platfrom...
The images of the platforms and ramps in Crysis War Environment...
These are the images showing the views from each of the platforms in the environment...
The first view : from the main platfroms
View from second platform, up in the elevator

This is the view from the platfrom at ground level...
The train structure in environment....
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