Friday, November 5, 2010

EXP2_Week3: Sketch Installation

Images from Google SketchUp

The Sketch Installation is modeled upon the BENV2423 STRUCTURE model. It was design to fit the structure, representing a platform of train station. The seats and stairs are made for passenger who will be passing through.






Images for Crysis Environment







Video


Thursday, November 4, 2010

EXP2_Week2: Research (continue)

I've found more tutorial on youtube which may be helpful in my porosity lens. The tutorial shows how to use flowgraph to implement the different movement and action in crysis environment.

- Transporting AI by vehicle
http://www.youtube.com/watch?v=gF_Sd4jtPmU

- Make a moving train
http://www.youtube.com/watch?v=vB3y98yKIXY

-AI walk in the building
http://www.youtube.com/watch?v=9g37kcx7J24

-some AI behaviour
http://www.youtube.com/watch?v=vQIGxrq22n8&feature=related

EXP2_Week2: Porosity Lens Brief

"Porosity Lens" Brief - 250 words

As the terms “Porosity Lens” in this case means the way to understand peoples navigate through environment, by flowgraph nodes. Base on the research on my chosen flowgraph node, my Porosity Lens will present the different in time that people spent in different place and situation.


The movement and speed will be the significant part of this idea. Flowgraph node that allows me to control the direction, movement and speed will give the great result to show the “time” that people spend in environment. Not just in the building or train station but also in vehicle which is considered to be part of an environment. Therefore in the Porosity Lens, it will be about the movement and speed shown by people in station and car or even a train which is result in an amount of time.

We will be able to observe how people are transported through space and how much time they spend on each different space. The flowgraph nodes that I have chosen will allow me to do so. Focusing on the particular one such as Vehicle:Entre, I believe this will show me how do people get into the vehicle and much do time do they spend. Following by the Movement:MoveEntityTo node that will command people to walk from one sport to other spot which allows me again to observe their behaviour and so their interaction to environment. And flowgraph node, Input:Key may be applied in Porosity Lens to allow me to control some factors that may effects people behaviour on their interaction with environment.

EXP2_Week2: Third 30 seccond video clip



The last 30 sec video clip shows the example of the use of flowgraph Input:Key node to command the entity to move when the playerpress the key. In this video the light is an entity. When he player press key "h" (for example) the light move and when press other the other light move.

Link : http://www.youtube.com/watch?v=B7slo1w6ZIQ

EXP2_Week2: Second 30 section video clip



The 30 second video clip shows the example of entities moving in the given direction and give speed.  It represents the movement of rotation and linere line regarding the chosen flowgraph note of mind Movement:MoveEntityTo and Movement:RotateEntityTo.

Link:http://www.youtube.com/watch?v=DHGQUaABdoU

EXP2_Week2: S.W.A.T Analysis

S.W.A.T Analysis of three chossen flowgraphs nodes.

Flowgraph node 1 :

Vehicle: Enter
S = easy command to be used in order to make AI or player enter the vehicle
W = can only assign on the vehicle, not other entities or objects
O = more than one AI can enter the vehicle, depending on the type of vehice
T = there is no threats

Flowgraph node 2 :

Movement:MoveEntityTo

S = give exact destination (direction) and speed to the entities
W = speed and direction that were given remain constant
O = entities can move to destination over a period of time that are given, players do not need to control
T = players lose control

Flowgraph node 3 :


Entity:EntityPos

S = give the exact position of entity
W = position can be hard to navigate for player (working in numbers)
O = can be implement with other nodes to create a movement for entities
T = there is no threats
Input:Key

S = give the full control to the player, as it is a trigger to start the action when the key(given key) is pressed
W = limited key (hence limited action), same key cant be used for different actions
O = players have more command in the interactive environment
T = lots of keys applied can be confusing for players

(ps. these flowgraphs are only the first draft, may or may not be aplied in the exp2)

EXP2_Week1: First 30 second video clip



In this video clip, the AIs enter the vehicle and the vehicle move in given direction (AI path). This video shows the example of the action of AI:AIFollowSpeedStance, Vehicle:Entre nodes.

Link: http://www.youtube.com/watch?v=7F-3pceN9qs