Tutorials
These are some useful video tutorial on youtube which show how to create many different action in the environment.
- How to make AL Enter Vehicle
http://www.youtube.com/watch?v=rv1nptvZ3HI&feature=related
- How to transport AL units from 1 point to another
http://www.youtube.com/watch?v=gF_Sd4jtPmU
- How to make a lightswitch
http://www.youtube.com/watch?v=vO5gOBoue7Y
- How to make AL Squadmates Follow you
http://www.youtube.com/watch?v=b0lalCdCtZ0&feature=related
- How to create a laser
http://www.youtube.com/watch?v=3K7ri8pwISI&feature=related
- How to add AL to venicle
http://www.youtube.com/watch?v=QjARJ9RR-rM&feature=related
-How to make a helicopter fly
http://www.youtube.com/watch?v=uo52oVx48fc
Research on node which may be applied in my flowgraph
Input: Key
The node which is used to assign a particular key to enable an action that will be activate when the key is press. It is act like a trigger to start the action in particular object. This node effectively allows me to choose to activate object movement by controlling the key on keyboard.
Movement:MoveTo
Move between two positions at a defined speed . Note to give the object direction and speed to move between two particular point. This is the basic node which is used to move object from one position to another. This node allows me to give direction and speed to particular object I assign the node to.
Environment:ComputeLighting
The node to compute the amount of light at a given point. This node may be useful if the action involve in the amount of light changing due to different position.
AI:AIEnable
Node to play an animation. It is used to enable the action that have been assigned into object. Allows me to create and moving object in the game without having to press the key. Hence Animation (acion in game object) plays automaticly.
AI:AISpeed
A node of movement speed controller. Use to control speed. Useful when need the constant speed in the object.
HUD:HUDControl
HUDControl node is used to control the players HUD. The node has functionality to enable/disable the HUD, add interference effects and break and reboot the HUD interface.
Entity:EntityInfo
This node outputs the id, name, class and archetype of the target node when triggered. In cases where entity types need to be compared this node is very useful.
Reference : http://wiki.crymod.com/index.php/Flowgraph_Nodes#Entity
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