S.W.A.T Analysis of three chossen flowgraphs nodes.
Flowgraph node 1 :
Vehicle: Enter
S = easy command to be used in order to make AI or player enter the vehicle
W = can only assign on the vehicle, not other entities or objects
O = more than one AI can enter the vehicle, depending on the type of vehice
T = there is no threats
Flowgraph node 2 :
Movement:MoveEntityTo
S = give exact destination (direction) and speed to the entities
W = speed and direction that were given remain constant
O = entities can move to destination over a period of time that are given, players do not need to control
T = players lose control
Flowgraph node 3 :
Entity:EntityPos
S = give the exact position of entity
W = position can be hard to navigate for player (working in numbers)
O = can be implement with other nodes to create a movement for entities
T = there is no threats
Input:Key
S = give the full control to the player, as it is a trigger to start the action when the key(given key) is pressed
W = limited key (hence limited action), same key cant be used for different actions
O = players have more command in the interactive environment
T = lots of keys applied can be confusing for players
(ps. these flowgraphs are only the first draft, may or may not be aplied in the exp2)
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